The haptic feedback can produce extremely subtle vibrations, which we use to create a heightened feeling of presence in cutscenes. There are certain sections where the player will have to open heavy doors or lift up portcullises, and we use the adaptive triggers there to put across that feeling of effort and resistance. And the way that the game seamlessly flows between resource-intensive gameplay to equally intensive cutscenes and back again wouldn’t be possible if it wasn’t for the speed of the SSD.Ĭould you explain a little bit about how FFXVI makes use of the PS5 DualSense controller’s adaptive triggers and haptic feedback in battle and exploration? Clive, the protagonist of FFXVI, can unleash a wide range of attacks, and the animations and effects for them can all fit in the memory, too. We’re only able to do this thanks to the size of the PS5’s memory. It’s really resource-intensive just to render these models on screen, and the lighting and shadow effects are then layered on top of that. Naturally, we wanted the graphics to be the best that they could be, so we put a lot of focus on the fine details of the character and environmental models, as well as the quality of the lighting and the shadows, to really make them shine. Final Fantasy XVI was developed as a PS5 game first and foremost, so how did you take advantage of the power of the hardware when it came to the graphics and the gameplay? The Final Fantasy franchise is known for the quality of its graphics. As for the SSD, as we were building the game, I was simply blown away by how fast it was. However, the PS5 is different-it comes with enough memory installed to take full advantage of the hardware. I’ve worked with a lot of different hardware over the years, and many have failed to strike the right balance between the capabilities of the hardware and the size of the memory. Hiroshi Takai: The two main things that struck me were the size of the memory and the speed of the SSD. We spoke with the main director, Hiroshi Takai, about how the game harnesses PS5’s power and how it was optimized and developed for PS5.Īs a developer, what were your first impressions of the power and technology of the PS5? The game is the first full-fledged action RPG in the Final Fantasy series and features high-speed battles in which players switch between the powers of various Eikons, as well as large-scale Eikon vs. Set to be released for PlayStation 5 on June 22, Final Fantasy XVI is the next mainline installment of the Final Fantasy series, which follows Clive Rosfield, the protagonist, as he harnesses the power of multiple summons to overcome his tragic destiny.
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